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Some of the Devs I’ve helped

Success Stories

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Hypercharge: Unboxed

Hypercharge: Unboxed went from an unknown early access launch to becoming a viral sensation and #2 top seller on Steam two years after its full release, proving the power of a long-term marketing strategy.

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Hypercharge: Unboxed

Don’t Scream

Could I lead the design of a viral horror game with minimal development time? That was the experiment with DON'T SCREAM, my passion project designed for maximum viral impact. The result? Over 100,000 copies sold in less than a week.

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Don’t Scream

Paranormal Tales

From concept to viral sensation. Paranormal Tales demonstrates how emotional storytelling and authentic experiences can capture the hearts of players and press alike.

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Paranormal Tales

We Who Are About To Die

How Social Proof and a Refined Pitch Landed We Who Are About To Die on IGN.

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We Who Are About To Die

Stormrite

My strategic social media advice, focused on defining target players, optimizing content, and improving copy, significantly boosted Stormrite's engagement and visibility, helping it overcome initial traction issues.

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Stormrite

New Retro Arcade: Neon

New Retro Arcade: Neon found its core audience of arcade and retro enthusiasts through a targeted marketing strategy, featuring effective messaging and focused outreach.

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New Retro Arcade: Neon

Contagion

During the pre-launch period for Contagion, I handled community management, influencer outreach, and social media, significantly increasing fan growth and contributing to over 1 million copies sold.

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Contagion

The Otterman Empire

For The Otterman Empire's multiplatform launch, my consultations focused on pre-launch awareness and sharing their development story, resulting in viral social media success and popular news coverage.

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The Otterman Empire

Zoochosis

To boost Zoochosis's pre-launch Steam wishlists, I consulted on an in-depth content strategy, focusing on influencer outreach, optimized trailer creation, and impactful social media engagement. This approach contributed to over 300,000 wishlists!

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Zoochosis

Speedonauts

Supporting the solo-dev behind Speedonauts' launch, I consulted on refining his Steam page, backend, and gameplay, leading to a better marketing package and confident launch strategy.

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Speedonauts

HyperBrawl Tournament

HyperBrawl Tournament's marketing team needed help for their Steam launch. I consulted on refining their copy, pitches, and social media presence, resulting in increased engagement and brand awareness.

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HyperBrawl Tournament

Beneath

The team at Beneath secured more press coverage, social media presence, and Steam wishlists through marketing consultations refining their pitches and strategies.

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Beneath

Havenhold

I helped the developers of Havenhold identify and connect with their target audience through effective communication and marketing strategies.

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Havenhold

Not Just Clients. Teammates.

They joined the adventure

I’ve supported countless indie devs across different genres, team sizes, and platforms. They all share one goal: to get their game seen and feel more confident marketing it. There’s no one-size-fits-all in this space, but together we figure out what works. If there’s one thing I’ve learned, it’s that every launch teaches something new. We’re all learning, every step of the way!

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